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DEMANDROIDS GROUP INVITE SET-UP INSTRUCTIONS |
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These are the instructions on how to purchase, unpack, and configure a pack of Demandroids group
inviter signs. These instructions are intended to be able to be followed by people who are relatively
inexperienced with such things in Second Life. More experienced users will probably be able to skim
through much of what follows. A very brief summary of these steps appears on
the home page for the group invite system.
As you might expect, the first step is to purchase your signs.
If anything does not work as expected (e.g. if the Demandroids server is unreachable for any reason, or if the sim containing the Demandroids distributor is down, etc), then your money will be refunded to you. If this should happen, please re-try your purchase later. Most issues that are likely to interrupt this process should be resolved quickly, but there may be times when I need to manually attend to something. On those occasions it may be several hours before service is restored (if something goes wrong when I am sleeping, for instance). The vendor will tell you what is going on as the process progresses. You'll also receive an instant message from the droid assigned to you. If you bought your signs through Shop OnRez or SL Exchange, the process is little different. The item you received will be called "Demandroids Group Inviter System (boxed)" (instead of "Demandroids Group Inviter Signs (boxed)"). When you rez the box (or wear it - see Step 0 below), it will contact the Demandroids off-world systems for you, just as my vendors do, and a droid will be assigned to you. As with the vendor process, your assigned droid will send you an instant message to introduce itself. |
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In order for the droid to be able to invite people to join your group, the droid itself must be a member of the group, and it must also be assigned to a group role that has the ability to invite people to join the group. I recommend creating a role specifically for the droid. However, if you cannot spare a role (each group is only allowed a total of ten roles), or if you already have a role that has little or no special abilities beyond the ability to invite people to join the group, then you may want to use an your existing role for the droid. The following instructions assume that you are creating a new role. If you will be using an existing role, you can skip steps 7 through 11.
Step 0
Skip this step if you bought your box of signs from one of my vendors. If you got your box from Shop
OnRez or from SL Exchange, then you will need to rez your box in order to have it register your purchase
and to get a droid assigned to you. See steps 19 through 24 below for detailed
instructions on how to do this, and then come back here to Step 1.
Step 1
To begin, you will need to open the Group Information dialog for your group. You can do this through
the Contacts tab of the Communicate window. If you do not already have the Communicate window open,
press the button labelled "Communicate" at the left hand end of the bar in the bottom of your Second
Life window.

Step 2
Near the bottom of the Communicate window, click on the Contacts tab (unless you already have
that tab selected). For the sake of simplicity, these screenshots only show the Contacts and Local Chat
tabs. You will most likely also have at least one instant message tab (the instant message from the
droid).

Step 3
At the top of the Contacts tab there is a Friends tab and a Groups tab. Click on the Groups tab.

Step 4
In the main part of the window, click on the name of the group that you want to use your group
invite system with. It should then be highlighted with a coloured bar (as in the screenshot below this
next one)

Step 5
Click on the Info button on the right hand side of the window. This will open the Group Information
dialog.

Step 6
Click on the Members & Roles tab in the Group Information dialog.

Step 7
To create a new role, go to the Roles sub-tab. If you are going to use an existing role then you do not
need to visit the Roles sub-tab and you can skip ahead to step 12.

Step 8
Click on the Create New Role button. A role called "New Role" will appear in the list of roles and be
automatically selected for editing.

Step 9
Enter a name for the new role so that in the future you can easily see what the role is for. You can also
optionally add a Title for the role. The Title is the text that appears above an avatar's head when they
are "wearing their group tag" (ie. when this group is their active group). For this example I did not
change the name from the default of "New Role" and I did not add a Title for the role.

Step 10
In the box under the heading "Allowed Abilities" near the bottom-right corner of the dialog, put a tick
in the checkbox labelled "Invite People to this Group". You may also want to scroll down through the list
of abilities to ensure that the remaining abilities are set as you want them. [Note that to use the
droid's advanced features you may need to add more abilities to this role or assign more roles to the
droid. There is more about this in the Advanced Features section below.]
Save the new role by clicking on the Apply button in the bottom-right corner of the dialog.

Step 11
Click on the Members sub-tab so that you can invite the droid to join your group in the newly created
role.

Step 12
Click on the Invite New Person button. The Group Invitation dialog pops up.

Step 13
Click on the Open Person Chooser button in the Group Invitation dialog. The Choose Resident dialog pops
up.

Step 14
Type the droid's name into the text box labelled "Type part of the resident's name". If you're lazy like
me, you can copy the droid's name from the instant message window where the droid introduced itself and
then paste the name into the Choose Resident dialog's text box.

Step 15
Click on the Find button. After a brief search, the droid's name should appear in the list box below.
Depending on how Second Life is performing, this may take a little while. If the name does
not appear, please check your spelling. If it still doesn't appear then there may be problems with Second
Life's database systems and you may have to try it again later.

Step 16
Click on the Select button to copy the droid's name to the (currently empty) list box in the Group
Invitation dialog.

Step 17
Click on the drop-down box labelled "Choose what Role to assign them to" near the bottom of the Group
Invitation dialog, then choose the role for the droid from the list that drops down.

Step 18
Finally, click on the Send Invitations button to invite the droid to join your group and assign it to the
correct role at the same time.

You can now close the Group Information dialog. The droid automatically accepts the group
invitation and creates a configuration notecard for you to put in your signs. Click the Keep button when
the droid gives you a notecard named "Demandroids config for '<your group>'" (where <your
group> is the name of your group). This notecard simply contains the Second Life UUID keys of your
group and of the droid itself. You may want to add further configuration options to the notecard before
putting it into your signs (the available configuration parameters are listed on another webpage). To add the configuration notecard to your signs, you
can simply rez the signs and then drag the notecard from your inventory on to the sign.
Step 19
Open your inventory window (unless you already have it open) by clicking on the Inventory button at the
right hand end of the bar at the bottom of your Second Life window.

Step 20
Click in the text box where it says "Type here to search" and type in (or copy and paste) the word
"Demandroids" (without the quotes) to find your box of signs.
If you have been here before (ie. if you did not get your box from one of my in-world vendors so you have
already unpacked your box in order to get a droid assigned to you), then you can now skip down to
step 25.

Step 21
Right click on the item called "Demandroids Group Inviter Signs (boxed)" or "Demandroids Group Inviter
System (boxed)" in your Inventory. Alternatively, if you are in an area where you can rez objects then
you can just drag the box on to the floor/ground to rez it instead of wearing it as directed in the
next step. (The notecard shown in these screenshots will not appear if you came here from Step 0.)

Step 22
Click on "Wear" in the pop-up menu that appears. The box will automatically unpack itself and offer you
a folder containing your signs (as well as the default texture used on them). If you have the "System"
box, then it will also register your purchase with our off-world systems, as described above.

Step 23
Click on the Keep button in the inventory offer dialog. Since the name of this folder and the names of
each of the signs all include the word "Demandroids" that you searched for earlier, the new folder and the
three signs it contains should now appear in your inventory window. Do not worry about the fact that the
signs are labelled "(no modify)". This is just because they contain a no modify script. Once you rez the
signs you will in fact be able to modify them.

Step 24
Right click again on the name of the box in your inventory, but this time click on "Detach From Yourself"
in the pop-up menu. If you rezzed your box on the floor/ground, pick it up by right clicking on it and
then clicking "Take" in the pie menu that appears.
If you came here from Step 0, you should now go back to Step 1.

For the next part of the process you will need to be on a parcel of land where you are allowed to
rez objects (or "build"). While it is actually possible to accomplish this task without rezzing your
signs on the ground, explaining how to do so is much more complicated (for those who are familiar with
the Second Life building tools, here is a brief rundown: wear a sign; right click on it and "Edit"; go to
the "Contents" tab; drag the config notecard that the droid gave you from your inventory to the sign's
contents tab; close the edit dialog; detach the sign; repeat for the other two signs). If you do not have
any land of your own, you can go to one of the many public sandboxes scattered throughout the Second Life
world. Note that some sandboxes (ones with this icon:
in the menu bar at the top
of your window) do not allow scripts to run, which would prevent your signs from working, so you need to
find a sandbox that allows scripts. Here are some SLURL links to just a few:
Step 25
Drag a sign from your inventory window to the ground/floor. To drag it, click on the name of the sign in
your inventory window but do not release your mouse button. While holding down the button move your mouse
pointer out of the inventory window so that it is pointing at the ground/floor, and then release the
mouse button. The sign appears on the ground/floor (possibly after a short delay if you are in a busy
region). It will also still be listed in your inventory window because you have permission to make as
many copies of each of the signs as you like.

Step 26
The sign will complain "No notecards found. No configuration information available. See
http://www.demandroids.com/GroupInvite.html for more information.". This is normal (if you do not get
this message, then you are either in a no scripts area, or the script is not running for some other
reason). The signs are delivered to you in an "unconfigured" state because I have no way of knowing in
advance what group you want to invite people to join. To configure each sign, you just need to drop the
notecard that the droid gave you onto the sign. Drag the notecard from your inventory to the sign in
much the same way as you dragged the sign onto the ground/floor in the previous step.

Step 27
Your sign is now configured. Test it by touching (clicking on) it. The dialog box shown below should
appear. Click the "Invite me" button and you should receive a group invite from your droid. If you are in
a busy sim, or if the droid itself is busy, it make take a few seconds for the group invite to pop up.
Since you are most likely in the group already, you will probably want to "Decline" the inivitation on
this occassion. Note that only you as the owner see this dialog. Other people touching the sign just get
the group invitation directly.

Step 28
Congratulations! You now have a working group inviter sign. You are not quite finished yet, however. Only
the rezzed sign is configured. The one in your inventory is still the original, unconfigured sign. You
COULD just pick up the rezzed sign, but then you would have two signs in your inventory with no obvious
way to tell which is the configured sign and which is the unconfigured one. There are at least three ways
that you could handle this situation, but I find that the easiest way is just to delete the unconfigured
sign before picking up the newly configured sign. This may seem drastic in a way, but remember that the
"deleted" sign will actually still be in your trash folder (at least until you empty your trash). To
delete the unconfigured sign from your inventory, just right click on it and then click on "Delete".

Step 29
To take your configured sign back into your inventory, right click on the sign and then click on "Take"
in the pie menu that pops up. If you actually want to leave a sign in the spot where you rezzed it, you
can instead click "More >" on the pie menu and then "Take copy". That way it is a COPY of the sign
that appears in your inventory, leaving the rezzed sign where it is in-world.

Step 30
Repeat steps 25 through 29 for each of the other two signs in the folder. This is only really necessary
if you will be making use of all three types of signs. You can actually leave one or two of the signs
unconfigured if you do not plan to use them - you can always configure them later if you change your
mind.
All that remains to be done now is to rez copies of the configured sign(s) wherever you want
them. The two "solid" signs can be worn by/attached to your avatar. If you just right click one and then
click "Wear", it will attach to your right eyeball attachment point and float above your head. I chose
the eyeball attachment point because there aren't many other common attachments that use that point (as
opposed to the skull, chin, mouth, and nose). A side effect of attaching to the eyeball is that the sign
may turn oddly sometimes as your avatar moves its eyes. If this bothers you and you have a better
attachment point available, you can use the "Attach to" sub-menu to select a different attachment point
(after first detaching, if necessary).